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welcome to the Childrens Bookshop, here you will find a great resource for Books for the whole family.
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31.Learn C++ By Making Games (Charles River Media Programming) by: Erik Yuzwa, Francois Dominic Laramee
August 04, 2006
Average Rating:  out of 5 stars
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Books : Learn C++ By Making Games (Charles River Media Programming)
List Price: $49.95
Childrens Bookshop Price: $32.97
You Save: $16.98 (34%)
Prices subject to change.

Used Price: $7.30

Since I'm pretty experienced with C++, I was able to wade through the skimpy explanations of C++'s most advanced concepts without too much difficulty, but I fear that a reader new to C++ (the intended audience), will have a fair amount of difficulty.

The book starts out well -- in the beginning chapters all the code is there, it's explained, and the examples are simple enough that a beginner can easily follow. However, as the book progresses and covers more advanced topics, the explanations ... Read More:


32.A Kid's Guide to Creating Web Pages for Home and School by: Benjamin Selfridge, Peter Selfridge
September 28, 2004
Average Rating:  out of 5 stars
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Books : A Kid's Guide to Creating Web Pages for Home and School
List Price: $19.95
Childrens Bookshop Price: $15.56
You Save: $4.39 (22%)
Prices subject to change.

Used Price: $90.29

Buy this book! It is well explained, easy and fun to work with it. In one word it is wonderful.

My daughter Myriam recommended to me, I recommend it to you!
Gloria Orjuela


33.Career Opportunities in the Internet, Video Games, and Multimedia (Career Opportunities) by: Allan Taylor, James Robert Parish
October 30, 2007
Average Rating:  out of 5 stars
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Books : Career Opportunities in the Internet, Video Games, and Multimedia (Career Opportunities)
List Price: $18.95
Childrens Bookshop Price: $14.21
You Save: $4.74 (25%)
Prices subject to change.

Used Price: $11.00

Buy this book! It is well explained, easy and fun to work with it. In one word it is wonderful.

My daughter Myriam recommended to me, I recommend it to you!
Gloria Orjuela


34.Titanic: Adventure Out of Time (Brady Games Strategy Guides) by: BradyGames
November 21, 1996
Average Rating:  out of 5 stars
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Books : Titanic: Adventure Out of Time (Brady Games Strategy Guides)
GREAT GUIDE.
WILL HELP GET YOU ANY ENDING YOU WANT
IF YOU HAVE THE GAME, BUY IT!


35.Dungeon Siege: Sybex Official Strategies & Secrets by: Doug Radcliffe
August 06, 2001
Average Rating:  out of 5 stars
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Books : Dungeon Siege: Sybex Official Strategies & Secrets
I usually don't buy strategy guides but this is a rare exception. This book is great! It has useful strategies and a comprehensive statistics section that I have made much use of.


36.3D Game Programming for Teens (For Teens) by: Eric D. Grebler
May 18, 2006
Average Rating:  out of 5 stars
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Books : 3D Game Programming for Teens (For Teens)
List Price: $29.99
Childrens Bookshop Price: $19.79
You Save: $10.20 (34%)
Prices subject to change.

Used Price: $10.14

I initially approached this book with much enthusiasm. The author is a very engaging writer, intermingling an otherwise boring subject with much humor.

However, this book is not really all it is cracked up to be. For starters, the book deals with a little known 3D game engine based in BASIC known as Blitz3D. For those interested in pursuing a career in game design, C++ is the standard, not this obscure programming language which few know about.

The book contains a fair amount of typos, some even ... Read More:


37.Interactive Storytelling: Techniques for 21st Century Fiction by: Andrew Glassner
March 15, 2004
Average Rating:  out of 5 stars
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Books : Interactive Storytelling: Techniques for 21st Century Fiction
Childrens Bookshop Price: $39.00
Prices subject to change.

Used Price: $12.76

The first part of the book is a decent introduction to both storytelling and games, at least for novices. If you know nothing at all about stories, his discussion of the three-act structure, Hero's Journey, etc. are useful primers. The same is true of his remarks on the basics of game design: challenges, competition modes, scoring systems, and so on.

Unfortunately, Glassner runs off the rails when he starts to talk about combining gameplay with storytelling. He frequently makes theoretical arguments founded in preconceptions ... Read More:


38.Career Building Through Interactive Online Games (Digital Career Building) by: Meg Swaine
September 30, 2007
Average Rating:  out of 5 stars
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Books : Career Building Through Interactive Online Games (Digital Career Building)
Childrens Bookshop Price: $29.25
Prices subject to change.

Used Price: $47.63

The first part of the book is a decent introduction to both storytelling and games, at least for novices. If you know nothing at all about stories, his discussion of the three-act structure, Hero's Journey, etc. are useful primers. The same is true of his remarks on the basics of game design: challenges, competition modes, scoring systems, and so on.

Unfortunately, Glassner runs off the rails when he starts to talk about combining gameplay with storytelling. He frequently makes theoretical arguments founded in preconceptions ... Read More:


39.Micro Mastery: Keyboarding and Word Processing Applications/Junior High/Middle Schools by: Grace L. Marshall, Berle Haggblade
1993-04
Average Rating:  out of 5 stars
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Books : Micro Mastery: Keyboarding and Word Processing Applications/Junior High/Middle Schools
Childrens Bookshop Price: $54.00
Prices subject to change.

Used Price: $0.47

The first part of the book is a decent introduction to both storytelling and games, at least for novices. If you know nothing at all about stories, his discussion of the three-act structure, Hero's Journey, etc. are useful primers. The same is true of his remarks on the basics of game design: challenges, competition modes, scoring systems, and so on.

Unfortunately, Glassner runs off the rails when he starts to talk about combining gameplay with storytelling. He frequently makes theoretical arguments founded in preconceptions ... Read More:


40.The Internet for Kids (True Books-Computers) by: Charnan Kazunas, Tom Kazunas, Thomas Kazunas
1997-04
Average Rating:  out of 5 stars
>>More Details
Books : The Internet for Kids (True Books-Computers)
The first part of the book is a decent introduction to both storytelling and games, at least for novices. If you know nothing at all about stories, his discussion of the three-act structure, Hero's Journey, etc. are useful primers. The same is true of his remarks on the basics of game design: challenges, competition modes, scoring systems, and so on.

Unfortunately, Glassner runs off the rails when he starts to talk about combining gameplay with storytelling. He frequently makes theoretical arguments founded in preconceptions ... Read More:

 
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welcome to the Childrens Bookshop, here you will find a great resource for Books for the whole family. Children love Books and there is no better time to introduce Books than from a few days old. We have one of the largest selections of quality children's Books, and a wide range of educational toys, puzzles, games, music and audio books. We can help select Books specifically for your baby, children or even your school or library. We offer New and Used Books giving you great savings on High Street Stores. We pack and post to the UK, France, USA & Germany.. We have also partnered with Amazon and are able to provide a very wide selection of New and Used items. Please browse our extensive collection and take advantage of our great discounts and savings offered.
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